As part of an ongoing push by DC to resurrect the Dark Age of comics, 90’s B-list anti-hero Damage makes a return to shelves. As (one of) DC’s answers to The Hulk, Damage was meant to have the combined power of a number of DC’s most powerful heroes. Now he makes a comeback as the failed experiment that feels no pain, shows no mercy and will not stop…
The comic opens with American solider named Ethan strapped to an exam chair, busting free as a clock showing one hour is printed in frame. From here, we see him take the form of Damage and leave miles of destruction in his wake as he combats a specially-trained mech-driving solider sent to stop him. The army’s attempts to stop him have failed and now, after Damage is the last man standing, Ethan finds the briefest respite. He is now left hiding, stranded, and he can only wait until his alter ego returns for another hour-long rampage.
Damage is 90’s comic insanity done right. Issue #1 doesn’t have a whole lot of exposition, it just opens with carnage and destruction then ends with a tease. The upcoming issue promises a brawl with the Suicide Squad, who is sent in after Damage once Amanda Waller sees the military (and Damage’s creator) fail to stop this “walking, talking weapon of mass destruction.”
Back in the day a lot of the time the first issue will just be a chaotic brush with death to get the reader excited about what is to come. There would be exposition and story, but the focus was on showing us what the hero can actually do. Damage does a good job at this and while it is certainly not thought-provoking and intellectual, it is insane, entertaining action. Sometimes that’s all I want. Comics do not necessarily have to be deep, they do not always have to start a conversation or represent any particularly meaningful political topic. Many times, fans just want their comics to be fun. Damage #1, in all of its muscle-headed madness, has me excited to see what’s ahead. The thought of seeing this gray monstrosity face off for an hour with Harley Quinn and the gang in the next issue is enough to get me pretty excited.
The art in Damage is pretty solid, too. At points the quality takes a sudden decline but it isn’t often enough to really hurt it. Also, there were a few points where I thought the action could have been drawn to appear a little more dynamic. That said, it looks great, you can tell what is going on, and the character Damage really does come off like a force to be reckoned with. Also, the cover is 100% “Badassitude!” Give this one a read if you want some dumb, chaotic, rampaging violence in your week!